Horizon Zero Dawn Remaster Adding 'Significantly' More NPCs to Make Towns Feel More Alive on Top of Other Improvements

Horizon: Zero Dawn was developed by Guerrilla Games, and its remaster is being worked on by them as well. But today, the remaster's co-developer Nixxes stepped into the spotlight on the PlayStation blog to highlight a number of improvements we'll see in the remaster, including the addition of lots of new NPCs.The post breaks down a number of updates to the game, perhaps the most notable of which is that Horizon Zero Dawn Remastered will "significantly boost the number of non-player characters." This doesn't mean more quests or story, but it does mean that villages and camps will have more folks just wandering around, attending to their business. Brian van Nunen, senior technical game designer at Nixxes, offered more details and what I find to be a delightful example of this:Building the game for PS5 allowed us to leverage the increased amount of memory available, enabling us to significantly boost the number of non-player characters," he said. "We added many more places for NPCs to stand, sit, work and fulfil their needs. We gave them more varied schedules to increase movement and liveliness in different areas. We also tried to make creative use of existing animations. For example, there is now a woman feeding geese at the well in Meridian, reusing an existing sowing animation. Additionally, on the bridge to Meridian, we’ve made significant strides in improving the atmosphere and sense of activity.Let's hear it for feeding the geese!More NPCs isn't the only change players will see. The blog also goes into detail about how foliage is being overhauled to be more dense, realistic, and closer to the original concept art. Terrain, too, is being updated, including snow and sand that actually moves as it's disturbed. This was a feature in the Frozen Wilds expansion, but in the remaster we'll see it elsewhere.

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